

The conversion rate varies per situation and depending on the activity can be much faster or slower. The times will have a limitation every day to improve the interaction between players.The in-game cultivation conversion system is key to character growth, as cultivation points are used to enhance internal skills and martial arts moves.


The sender will have some consumption and the receiver will gain the pure benefit. There players can communicate with each other in deeper.Players can send gift and pray via community interface, which can improve their relationship. At the same time, all these events will be recorded in to “News” interface of interaction interface. Different notices will have different reactions, including instant recovery, congratulation, send gift, and go instantly. Player can check information, send gift, and pray by clicking character model.In the daily game of friend and bosom friend, when a side has a valuable action, the other side will see relative notice one main interface. For example, the affinity between friend and bosom friend, the hatred between feud and blood feud, detailed introduction and function of each relationship will be explained in the function introduction special column of community interaction.In the interface of community, there is not only the list of relationship, but also the 3D character display of friend, bosom friend, feud, blood feud and attention. Special relationship will have a standard of degree. Different kinds of relationship will have different adding method and function. In the world of Age of Wushu, we prepare 7 kinds of relationship for players, such as Acquaintance, Friend, Bosom Friend, Feud, Blood Feud, Attention and Blacklist Name.
